Marching in lockstep the Commissarial guards marched Lt. General Damitz Gante into the court marshal, he was accused of retreating without permission. The proceedings and testimonies took hours, this was no drumhead court marshal, a rank of Lt. General was afforded some respect before they shot him. In the end it was the aggressive defence of the left flank that saved him, having had his company shot, blasted and burnt out from under him and orchestrating a brutal counter attack where a number of vaunted terminators were killed and their suits dragged away with recovery cables from a damaged Russ as the arch enemy closed in whilst his artillery commander Captain Marika Sour failed to respond to orders, it was argued that a withdrawal was all that could be done, saving 2 full companies of Guardsmen, a Company of basilisks and an understrength company of Leeman Russ. Lt. General Gante was demoted to Major General and Captain Marika Sour of the Basilisk battery shot for dereliction of duty in the face of the enemy. Just as the tide seemed to be turning against the Arch-enemy fate stalled the advance.
This game the Imperium Got 100 extra points for Manufactorums and a special rule for their command posts, Chaos got +1 to their Strategy rolls for more power plants.
Setup
The PDF used their special rule to give the Basilisks scout, the Leeman Russ company deployed in the centre along the road and a Shadowsword on the left flank to counter the Decimator and it's powerful cover ignoring marcocannon. Chaos had 2 Iron warriors companies on their left flank in transports and a large force of Vindicators in the centre, moving to their right a battery of Basilisks and the decimator with a garrison with the Warsmith.
Turn 1
Chaos brought in their hell talons to strafe the Manticores on the guard left, whilst their Basilisks used direct fire to destroy 2 PDF Basilisks. The Leeman Russ company went onto overwatch whilst the Regimental command on the right flank occupied the forest. Chaos Marched much of their army to focus on the Regimental command whilst the Guard manticores fired successfully and broke the IW Basilisks and Decimator.
Turn 2
The Iron warriors swept away the PDF regimental command in a combined assault taking that much needed Initiative reroll and securing that objective.
The Leeman Russ company failed their initiative test and without the reroll were forced to just move this turn, the basilisks fired and did little to the Iron warriors in the forest.
The Decimator doubled forward and put 5 blasts and 4 dead on the PDF infantry company occupying the buildings on the left before the Warsmith and his warband marched to face down the infantry company.
Turn 3
The Warsmith charged in start of turn 3 and wiped the Infantry company with the help of some obliterators that teleported in start of the turn, this seal the deal on the game as I had no other units that could contest the 'Take and Hold' objective, with Take and Hold and They shall not pass it was a forgone conclusion.Chaos rolled to take a Shield Generator but rolled a 6 when a 7 was needed - a stalemate.
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