The Battle for Crimea continues with a Soviet victory at Frontove, pushing the Heer into the sea and destroying them, the now Hardened soviet infantry boarded transports and quickly crossed the Sea of Azov to sure up the failing defences at Mariupol.
VP scores
Germany: 5
Soviets: 3
The Both sides reinforced turn 8 and the soviets reinforced turn 9 leading to a massively reinforced Soviet army, the Luftwaffe launched air raids against the reinforced Tank unit, the Red airforce intercepted them leading to the following air battle.
We rolled escort mission, so the Germans had to bring in their Stukas to try and strike the Soviet tank column. Turn 1 started with all the soviets disadvantaged through a combination of unlucky rolls and the Obsolete formations card Germany played.
German Veterans came straight at the mixed soviet pilots, the soviet Heavy flak presence card did the heavy lifting this game knocking down 2 JU87's.
Turn 3 the Soviets and Germans end up in a hairball at the table centre, a Soviet plane gets a good tailing position but fails to climb after the German player used his Great climb card.
Start of turn 4 the German high cover begins coming in, the two soviet planes in the cloud burn advantage and attack the JU87's downing 1 whilst the Heavy Flak Prescence card downed another breaking the Bomber formation and winning the game for the soviets.
Soviet High cover comes in from the flank and attempts to shoot down JU87's but no hits.
The JU87's by the end of the turn had accrued 4 boom chits on 3 planes and had to disengage, winning the game for the soviets.
Following the air raid the Panzers assaulted once again into the Factories of Mariupol hoping to storm the defences of the now Veteran red army Infantry.
Soviet plans were lost when a German fighter supporting the assault outside the strafed and killed a courier transporting the documents across the city, the two forces now rush to secure the documents.
This game we played the scenario 5: Top secret - a document has to be seized from the centre of the map by an infantry unit and evacuated off of the board.
The Germans got a free forward air observer this game from a card played during the campaign.
Turn 1 Saw the Soviets and Germans pour into the centre, the German infantry were largely mounted on bicycles allowing the vets to quickly occupy the centre - Curiously they didn't pickup the objective.
Turn 2 Saw the Soviets pour shots into the Heer veterans in the centre with the KV plastering them MMG fire and using its cannon destroyed a Panzer 1.
The Airstike came in and the vets went down putting 2 pins on them.
Turn 3 the German Artillery barrage came down and wiped out the conscripts and put 3 more pins on the vets! The KV-1 tank shocked the German veterans in the centre and crashed into the church killing the forward air observer.
Turn 4 the KV-1 Turned on the Waffen SS veterans with twin LMG's and shot them the pieces, under fire from an LMG squad, and MMG and the KV-1 the veterans broke and ran!
Turn 4 the Germans moved forward to engage the KV-1 and Soviet infantry who had not ran off with the secret document.
The Soviet Veterans tried to charge the Heer infantry in point blank range but failed their charge twice losing a man to the Commissars wrath!
Turn 5 the Veterans finally stood up and charged the Heer infantry wiping them out 6 to 3 - their tough fighter came in clutch
The KV-1 turned around and plastered the SS veterans with MMG, the flamethrower then moved up and tried to burn them out but missed whilst the Heer LT moved in and after a broadside of SMG fire ended the Flamethrowers career.
The Game ended with the LMG team running off of the board with the Objective - the secret soviet plans were safe!
The board at the end of Turn 9 - The Panzer unit was destroyed in the city, the Soviet plans of a deadly ambush remained hidden and the Navies faced off near the Kerch strait!