Sunday, October 4, 2026

Boltaction - Great war pt:5

 

As we inch closer to a working WW1 ruleset we continue to the campaign, with the French now attacking. A skirmish in No Mans land developed as German scouts met a French counter attack, Scenario we played this game was 'Meeting engagement' won by Kill points, both forces started off of the board except snipers and observers.

I painted an A7V for the upcoming 1917/18 campaign.

Played a card that gave me an better artillery barrages, whilst the French played a card allowing a veteran unit to outflank and 3 Units to make a free run move before the battle began (units in picture are not setup yet)


I kept a Veteran Rifle squad, Stormtrooper squad, a Rifle Grenade and LMG squad in reserve. The French Kept an Inexperienced and Veteran Rifle squad in reserve.


Turn one the French pushed hard up the board, wiping out my forward observer squad with their mortar they were able to run up using their special scenario card.



Turn 3 the Inexperienced Rifle Grenade squad killed my Mortar team with an exceptional damage roll.


Top of turn 3 the Germans were able to kill off the French Mortar team with disciplined rifle fire.


The MMG and Rifle squad fired on the French Regulars putting pins on them before they rallied turn 4.


The French Medic working overtime to save the troops.


The French Flamethrower arrives and kills 3 men, the Landser hold their nerve, FOR KAIRSER AND FATHERLAND!


Turn 4 the artillery fire arrives pinning down the German centre, Riflemen are ordered to charge but fail on a roll of 11! The Flamethrower team goes down after rifle fire from the Stormtroopers.


Turn 5 the Landser bouy'd by support from the Storm troopers charge and capture the Flame thrower team.


The Riflemen pour more fire into the Flank of the French attack alongside the LMG team.



The French move turn 6 to engage the Shrinking riflemen.



The French are now caught in a cauldron of German Riflemen and Machineguns.




Turn 6 the game ends with France losing 388 points and 4 order dice whilst the Germans lost 230 points and 2 order dice, a clear if not decisive German victory!




Monday, September 28, 2026

Boltaction - Great war pt:4

 


 We cut the global points total in half when we got to game 4 and had only past the 1000point mark, so changed things up and cut the points in half.
 Following the successful defence of the newly acquired French frontline the German's now began the push for the second trench line.

 My initial plan was to use two 5 man Rifle squads to form a skirmish screen for the Grenadiers and assault columns of Trench raiders and Stormtroopers, the Grenadiers begin the softening up process before the artillery barrage arrives destroying (ideally) or pinning down the defenders before the Flamethrower team, Stormtroopers and Trench raiders close and destroy the defenders. Lets see if that happens!

The Preliminary barrage hammered the French defenders before their own artillery hit the concentrated German Assault which responded by going down! I pulled a 9 card, allowing me to bring an Airstrike this game.



End of Turn 1 the Germans pushed forward getting ready for the following turns trench clearing.


Turn 2 the German Bomber and French artillery barrage arrived, sending my assault troops to the deck this would keep me down for 2 turns.



The Landser began to skirmish with the Inexp. French infantry in the trench while the sniper tried to take out the MMG team.


The Rifle Grenadiers punted shots into the French LMG squad, whilst the Riflemen shot at the Sniper team before the LT. his men cowering in the mud assaulted the Sniper team.



Turn 3 the German artillery barrage arrived wiping out a French infantry squad and a MMG team.


Following this the German Flamethrower team surged forward whilst the Rifle grenades suppressed the French LMG squad, Turn 4 the Flamethrower team broke the French Veterans before they were quickly assaulted by the French LMG team, in turn they were assaulted by the rallied German veterans turn 5. The German Veterans cleared out the French and secured the Left flank.




Next the Inexperience French, after a few turns of skirmishing were assaulted by the German regulars and Wiped out losing 7 to 2. The Pesky Forward artillery observer was captured by the Germans leading to the centre objective being taken before the French LT. trying to preserve his honour lead a last desperate attack to drive off the Landser, losing terribly and being captured for his trouble.




The Game ended with Germany losing 165pts whilst the French lost a massive 875pts and the loss of another trench line.


Music we listened to during the game: https://youtu.be/pRflsqA2f4Q?si=L-PkRsLGBVnBLB9a

Saturday, September 19, 2026

Boltaction - Great war pt:3

 


The French counter attack to retake their frontline trenches, the German frontline is made up of regular riflemen, a Veteran MMG and a Regular Sniper, Forward observer and Mortar team. The king Card allows the Germans to add 250 points to their total global reserves.


Then French deploy a heavy assault force of Veterans and a Heavy Trench Mortar supported by a free Forward observer and a Sniper.


Turn 1 the French Heavy Mortar fires at the right flank Soldaten missing, whilst the German Mortar fires, hitting and killing the Lt and Medic alongside 2 of the 3 Heavy mortar men.


The German Lt snaps the action, the MMG then pours its fire on the advancing French putting on 2 pins before...


The Sniper fires killing the Forward artillery observer hiding in the ruined house.

Turn 2 saw the French push forward trying to avoid the Artillery bombardment, with no indirect support it's up to the Vets the carry the assault.




The French sniper gets an angle on the Mortar team and removes it from play.


The the Artillery barrage arrives, wiping out a squad of veteran trench raiders and putting lots of pins on the other assaulting squads.



We introduced a new rule, allowing the attacker to break off the attack if they're completely in their table half and the defender has no units in their table half.


Germany holds its gains, loses only 50 points and causes 350 French losses.




Boltaction - Great war pt:5

  As we inch closer to a working WW1 ruleset we continue to the campaign, with the French now attacking. A skirmish in No Mans land develope...