Scorpion strike - Wargames blog
Saturday, September 19, 2026
Boltaction - Great war pt:3
Monday, September 14, 2026
Boltaction - Great war pt:2
Germany counter attacks, playing the Gas team and Night attack card the Germans surge across no mans land to dislodge the off balance French after their failed assault.
Key scenario rules:
- Night fighting
- Siege artillery, French barrages cause a large blast on a 5+ rather than a 6+
Gas teams are a free and special unit that can only be brought on via a card, they have a 1 in 3 chance of dropping a Gas cloud on the enemy or a 1 in 6 chance of dropping it on their own troops, they get forward deployment like an observer.
One of the unique units for BA: Great war is the Trench raider squad, intended as a forward harassment and assault unit it has tough fighters, field craft and forward deployment. Throughout the game we discussed and argued the pros and cons and decided that the unit should instead get the ranger rule allowing them a 12inch head start as well as counted field craft for wire only and a 5-10 man squad size instead of 5 only.
Friday, September 11, 2026
Boltaction - Great war pt:1
Having fought out plenty of WWII I wanted to try out something different so I picked up some Wargames Atlantic WW1 Germans, which are nice cheap models. I 3d printed some weapons teams and modified the unit profiles from standard boltaction to reduce the number of LMG's and SMG's. I also adopted some national special rules for Germany (Improved artillery barrage) and France (Rerolling morale tests) from the soviets.
The campaign works around a simple 10,000 point resource pool that drains from battlefield losses and losing key strategic points in the trench network, that being the Depots (Additional 1000pts) and the HQ (Additional 2000pts). Drawing from a deck of cards players got bonus' they can use in the battle to try and break the deadlock.
Ace | Forlorn hope | Don’t deduct losses from this battle |
2 | Shell Shortage | The other player suffers a -1 to their Dice roll to bring in artillery barrages and preliminary barrage |
3 | Siege artillery support | Units are hit by a large blast on a 5+ rather than a 6+ when an artillery barrage arrives |
4 | Defensive preparations | Get a free bunker |
5 | Night time wire teams | Remove or add d3 wire obstacles |
6 | Infiltration tactics | A single veteran infantry unit can outflank |
7 | Machinegun company | Add an additional free Machinegun team or LMG to a squad |
8 | Night attack | This game is fought using the Flare scenario |
9 | Air support | Get a free forward air observer |
10 | Artillery corps support | Get a Free artillery observer |
Jack | Gas corps support | Get a free Gas canister team |
Queen | Hugging the preliminary barrage | 3 infantry or teams can deploy like snipers and observers |
King | Reinforcements! | Gain 1000points to total manpower |
Joker | Reallocated resources | Redraw |
The campaign begins with a French attack, using a bonus card which meant they didn't take casualties this turn.
Friday, September 4, 2026
Combined arms - Normandy! Log entry 7
Mopping up the Channel
Sunday, August 16, 2026
Combined arms - Normandy! Log entry 6
We rolled No mans land for the land battle, I brought a Brummbar in addition to a Marder III (still have to pay the pts). Instead of using tank war lists, we just get to take an additional tank slot unit in a standard reinforced platoon.
I used the Free air observer card, whilst the allies played a fanatics card making all infantry and teams fanatics this game, however they cannot retreat so will be destroyed if they lose this battle.
Boltaction - Great war pt:3
The French counter attack to retake their frontline trenches, the German frontline is made up of regular riflemen, a Veteran MMG and a Reg...
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A massive furball of fighting turn 11, the allies reinforced whilst Germany battled. This means the Germans got to pick the fight, I chose n...












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