Turn 5 saw both armies escalating, meaning for each VP the opposing player gets you can add a unit to your original roster of 6 starting units. Turn 6 the Pazerwaffe counterattacked the Soviet armoured unit that has been desperately trying to root out and destroy the Heer infantry from the Airfield, the combined German Infantry and Panzers overwhelmed the Soviets and destroyed the armoured unit (above).
Battle then shifted south, the Heer infantry moved to attack the Communications complex but a spoiling attack by the Red Army with Naval support lead us to a BA battle, we rolled scenario 3: Key Positions, rolling a d6+2 we had 5 objectives for this battle, (1) the Communications complex, (2) Power plant that supports the complex, a (3) fuel depot, an (4) ammo dump and a (5) Farm.
I used to have a Radar dish terrain piece which I planned to use as the communication centre but the top half went missing so Instead I decided to build a Comms Bunker.
Turn 1: Battle begins!
German Vehicles pushed the Soviet left to counter the MMG and AT Rifle team.
The Soviets Pushed straight up the Centre with 3 Rifle sqauds. the Comissar, LT, Medic Flame thrower and LMG squad.
Germans moved on the right and occupied the farm.
Turn 2
The T-26 came on from reserve and put a perfectly aimed AT shot into the side of the Panzer III.
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| Forward Comrades! |
The soviet Infantry Poured forward in attack, The Blue marker near the objective was an artillery strike called in by the free observer from the nearby fleet, this caused the Germans to flee from the target area as best they could.
Turn 3
The artillery barrage arrives! The Heer suffer many pins but the SS Squad gets annihilated by a direct hit.
Soviet Rifleman charge the Officer and his assistant, killing both.
Another Rifle squad pour forward and takes out the Medic and his assisstant.
The Heer infantry on the Soviet left make an unsupported advance towards the MMG losing a man in the process.
Turn 4
A huge Melee ensues on the Soviet left flank, German Infantry counter charge the rifleman wiping them out, before themselves being charged and wiped out by another rifle squad which then occupied the ammo dump objective.
Turn 5
Soviet infantry pouring across the board.
Heer counter attacks the Ammo dump and wipes out the Soviet Riflemen.
The Soviet Veterans join the fray pushing towards the ammo dump, soviet LMG moves up the right flank towards the hills, whilst the T-26 chills on the fence.
The Heer unload into the Veterans Killing 2, before the Medium howitzer fires and misses and the MMG fires and kills another 2 men.
The Soviets fail their charge order and go down.
Turn 7
After losing control of the Crimea Peninsula in an engagement sinking most of the German fleet OKW ordered the Kriegsmarine to rapidly reinforce the region and regain control of the Sea, restrict Soviet shipping and block reinforcements landing.
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| M35 Minesweeper |
The Security detachment and Sboat Flotilla along with their barracks, stores and a large fuel convoy arrived at Sevastapol in mid Febuary. The Flotilla spent the first week mining and sweeping the approaches to Sevastapol before sallying out to engage and destroy the Soviet squadrons covering the water side flank of the Infantry defending the Communications Network. As the Soviet Infantry force attacked the Heer infantry the Kriegsmarine charged the Soviet Fleet supporting the land assault.
Cruel Seas next game!






























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