Saturday, January 4, 2025

Mighty Empires campaign - Warmaster - Quest to capture Wolfir Von Draken Necromancer of Kalinor

Wolfir Von Draken, busy with his studies didn't spot the encroaching army. Cresting the ridgeline the attacking force came into view and to Von Draken's horror not more than an hours march away, turning to the bog he began to chant the spell of carrying his voice across the land, summoning the host of Ogres that dwelt there paid in coin and meat to guard him against interruption.

 In this Mighty Empires campaign I've included quest missions, to add flavour and make the battles more interesting that aren't a part of the main campaign.



 Outcome, if you win the battle and capture the tower you can allocate Von Draken to any banner where he counts as a wizard but has only 1 spell: Raise dead, any skeletons raised and survive battle are added to the banners roster.
 At the start of each campaign season he also raises d3+2 skeleton warriors for that banner, in battle only he can command them. The additional skeletons don't use baggage, cannot be used to fulfil subsistence and they do not count towards the 500/1500 point min/max of a banner.


Turn 1
The Ogres Moved forward their Scrap launcher and Rhinox Body guards to try and get a shot into the Chaos Knights.
Chaos moved their Hounds around the hill and lined up a turn 2 charge on the Rhinox riders whilst the Infantry block slowly marched through the forest.


Turn 2

The Chaos hounds charge the Rhinox riders and scrap launcher wiping them out in combat, the Ogres counter charge in their turn and end up in the above position.


Turn 3

The Ogres fail their turn and it immediately goes to Chaos, the Chaos infantry charge the Ogre Bulls on the left and after the General, Wizard, his dragon and the Boon of Chaos Spell they overcome the Ogres leaving the Ogre Mercenaries teetering on breaking with only 1 unit left before withdrawing.

Turn 4

The Ogres Pass their first order to swing around to get into a charge, leaving them in the above position. They fail their subsequent order and that's game set and match as the Ogres are forced to withdraw as the Gnoblars inevitably lose the next combat.

Conclusion

Chaos Gains a Necromancer and the remaining Ogres on the field quite a boon for Chaos after lagging behind in the campaign.

Ogre Kingdoms army Showcase


I reused the Goblins from my Orc army as Gnoblars, why buy, print and paint twice? I also used the Giants and Catapult from my Orcs as well.


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