Saturday, January 13, 2024

The Chronicles of the Emerald coast - The first two years 1817 - 1818ic


  Matthias Kahn - Observer from Blessed Tower




I Matthias am charged with recording these histories of the realm, there are many names for this place but they are so varied and unrelated that there is no point in recounting them here for any kind of posterity, unless you're of the type who enjoys vague and inane lists, in which case I am glad to disappoint you. From my perch, I see the Empires of Man and Infernal Dwarves expand and contract, flow and solidify and I recount to you the events as it happens.



 The Empire Started in a bay towards the south whilst the Dawi-Zharr placed their capital on a river leading out to sea, with mountains to the east and west the Empire make best time north whilst the Dawi-Zharr and lots of open space to spread their empire.

  • Year 1817 3rd month of spring, the empire engages in a bloody struggle for the river valley, known as the bloody bend from now on. The city of Reil Grois falls and the Bretonnian lord is returned to bretonnia with his sword for fighting such a sharp action with honour as befitting a lord of the lady.

  • Year 1817 4th month The Empire mops up the remaining Bretonnian nobility in a decisive victory taking the farming valley north of Reil Grois.
  • A Dawi-Zharr scouting party runs into a group of mercenaries who join them in their exploration. Another group of scouts runs across a travelling Merchant and secures further supplies however both miss out of exploring the region.

  • Sorgolgost
    • The Dawi-Zharr under Warlord Hashudath Cragbeard besieges and occupies a coastal fortress of the Sea Elves Sorgolgost, the starved survivors are thrown into the iron smelting pits for the worship of Hashut and new ships of the line are forged from the screaming iron.
    Dawi-Zharr Thunderfire Battlebarge

    • Empire scouts come across a Dragons Lair, they slink away and luckily the Lair is not disturbed, A Blessing of Sigmar for sure.
    Winter 1817
    • Last months of winter Year 1817 an elite assassin fails to assassinate the Warlord Hashudath Cragbeard but takes a whole company of body guards with him in his escape. Cragbeard has the area scoured but all that's found is a few observers who are promptly despatched to the slave pits for their sloth.
    • The fortress of the elves was reduced in the Black stone mountains whilst the dawi of the valley resisted the Chaos dwarves in a bloody battle.
    Summer 1818
    •  - A breakaway human colony was killed to a man in a valiant defence that cost the attacking Empire levies dearly. 
    • The Dawi-Zharr finally put down the valley Dawi whilst advancing across all fronts securing 2 fortresses and a village.
    Winter 1818
    • The Empire establishes a new city south of their capital and expands their trade fleets. Recruiting many Espionage operatives they swarmed across the Dawi-Zharr empire.
    • The Dawi Zharr Establish 2 new cities and expand their army, they hire some Manthing operatives to sow havoc amongst the Empire as well as an Agent to hunt down Saboteurs in their own colonies.
    • Winter 1818 Warlord Hashudath Cragbeard is finally killed by an Empire assassin, the forces of the Dawi-Zharr fall into disarray and infighting until a new Warlord is established: Kharagroth Ghazath.
    • Final months 1818, A Dawi-Zharr agent, infiltrated a city south west of the Empire capital and burnt the place to the ground in a firestorm, taking one of the trade fleets with it.


    The state of the Map at the end of the 4 hr session, The Empire expands in all directions but the many mountains and unlucky rolls (mountains are the hardest tile to generate settlements on) meant most are barren and provide no revenue. The Empires expansion along the coast means the Dawi-Zharr will now be able to confront them in battle during the coming turn.
    The Dawi-Zharr had much better going and that was shown from Turn 1 revenue of 21 vs 30 something in the Empires favour to Turn 2 revenue of 44 to Empires 39.

    Something of particular note, during the first year the Chaos dwarves rolled 5 events on the scouting chart, a crazy number. Luckily half the rolls were inconsequential and two of them Netted the Chaos Dwarves 60 extra points and 6 baggage respectively. The Empire narrowly missed out on activating a Dragon rage which probably would have crippled their Empire being so close to so many banners and their capital.

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