Stalemate has settled on the front, French armoured assaults failed to penetrate the Sfax defense lines whilst the Marine Nationale were routed outside Tunis. The delay in receiving supplies stopped Italian armoured assaults into the Neighborhoods of Tunis as the French marched reinforcements to support the defence of the city. Sands storms from the deep desert made visibility bad and sea conditions worse as the winds turn the water into a choppy mess, a small mercy for the ship crews was the only action they'd see was fire missions in support of the assault on Tunis.
The first battle of the Turn was adjacent to the Fortifications, drawing in French armour and infantry the two Italian tank units freshly supplied from the rescued Merchant ship Delphino, assault into the desert to move French forces away from the city in preparation for the assault on Tunis.
This games scenario is Sectors, as well as the special rules of Dawn assault to represent the Storm card drawn. The French play the card final stand which makes their infantry fanatics but also means they cannot retreat if they lose, in addition to this their national characteristic card they chose at the start of the campaign was warrior spirit which allows infantry to roll to destroy campaign map pieces if they can't retreat.
The Preliminary bombardment put down a lot of pins, so many that we ran out of pin markers and have to only allocate one and put a green dice to indicate how many pins.
Turn 1 Saw the Italians Rally to the colours, the only one failing their rally roll being the 1st LT who presumably was so busy rousing the men he forgot to stop hiding... or something like that.
The Italian artillery barrage called in turn 1 scatters in their direction and put 2 pins on this inexp. rifle squad.
The Italian reserves start to come on from their board edge, the M40 with its Light AT and L3 with its flamethrower shoot the Char1bis, but he stays strong.
French Dragoons charge the Forward observers, the observers kill 4 French before they themselves were captured.
The French AT Rifle having antagonised my M40 was treated to a point blank machine gunning by the CV33
The End of turn 3, French reinforcements began pouring in and Italian armour starting to push forward. Turn 4 the dawn came and night fighting ended, timed perfectly for the Italian tanks and guns.
The L6/40 fired its flamethrower again and put the Char1Bis out of action
The CV33 moved up the centre by the Lagoon and began machine gunning the French infantry only for the Char tank on the road to turn it's turret and fire into its side arc, hitting by not penetrating.
Start of Turn 5 the Heavy AT AA Gun fires and knocks out the Char tank handily.
Inexp. Italian infantry charge the Inexp. French infantry holding the house, wiping them out to a man and occupying the home.
End of Turn 5 Saw a massive swing in the favour of the Italians.
Final act turn 6 Saw the Italians swarm across the French quarter ending with 27 victory points to 9 in favour of the Italians.
The French were automatically destroyed because of the card they played this turn, however they could still roll to destroy me as per their national characteristic.
They ended up rolling a 1 and a 3 to destroy, needing a 4+ to destroy an armoured unit, the French having reinforced this turn forgoe attacking and the stage is set for the final battle of the campaign, the Urban assault of Tunis!
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