The Chaos forces under Scotax the defiler had been badly mauled during the approach and landing, the unexpected Imperial patrol had run silent coming in under the scanners and augers of the Chaos capital ships. The quick reaction from Chaos captains was commendable but the hardy imperial ships and their crews weathered the storm and with their torpedo barrages put down two transports, the third transport lost to bombers from the Mars Battlecruiser 'Aegis of Uhulis', almost 5/8ths of the force had been lost in space, those who survived the initial clash, clinging to life in seal compartments or aboard life pods were quickly put down by fighter patrols, boarding parties or salvoes from the Imperial navy mopping up.
Scotax sent a signal using the slave Astropaths requesting more troops, in the mean time he ordered his warbands to report back with their strengths and access to supplies, Scotax's initial strategy was to secure the shield generators to make expanding his initial landing zones easier but that left him at a disadvantage with the PDF forces who controlled the majority of the Manufactories. A relative calm had fallen upon the planet, the Chaos warbands were regrouping and the PDF was still mobilising but the calm would break soon, columns of dust began to rise in the distance and the Veterans of the long war knew the signs of tank columns massing.
Some years ago I made a random terrain generator to take the guess work out of setting up a table, using said generator I came up with this table.
Using the planetary empires special rules we get some bonus', the Guard gets 100 extra points whilst chaos get 50 extra points for having 1 less territory than the Imperials. The Guard also have more Bastions than Chaos and get to roll for a special rule, I chose Self planet fall and put it on my Leeman Russ company, Chaos had a higher score from Power plants so got +1 to their strategy rating.
The Guard Setup adjacent to the airfield and warehouse next to the Promethium tanks, a screen of sentinels, backed by infantry and Basilisks. Chaos set up some chosen on the left and a retinue with the warlord on the right. The cross roads in the Chaos table was my chosen drop site for my Leeman Russ Company.
The Terminators teleported in and went for assaults across the line, whilst winning the assaults they failed to do any damage at all to the Basilisks.
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Turn 3 Imperial Guard rolls a 6 for their strategy rating and Chaos rolls a 2 - Guard gets first turn |
The Basilisks finish off the vindicators whilst the Manticores fire and put pins on the Predators.
End of turn 3 the Leeman Russ arrive via self planetfall and conduct an advance, wiping out the only undamaged Chaos marine unit, ending the game as the Chaos player admits fighting a full undamaged unit of Basilisks and Leeman Russ is beyond him.
The Imperium take another Powerplant, shifting the Initiative in their favour.
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